Jogo forza motorsport 4 xbox 360
The tires on all the cars in the game behave the way you'd expect them to. The specifics are only fascinating to a select few, but the way it translates is instantly noticeable.
#Jogo forza motorsport 4 xbox 360 simulator
Turn 10 partnered with Pirelli to provide the tire model for the simulator instead of the amalgam that had evolved over the past versions. When you're done drooling over your TVR or GTO and are ready to get out on the track, you'll find that there have been some considerable changes there as well. Head tracking is great and adjustable-an excellent addition-but I can't see enjoying that enough to warrant putting down the controller in favor of motion controls. Kinect menu navigation works alright via voice controls, but I'd rather use a controller than wave my hands around, especially since Kinect can be a little inaccurate. That Turn 10 have been able to achieve this on five-year-old hardware is pretty impressive. The entire graphics engine has been revamped as a result of Kinect integration, and the results are difficult to believe at first. The pretty graphics aren't confined to that mode, either. There simply is nothing on consoles that comes close to Autovista. And there's still something to be said for Polyphony Digital's painstaking modeling (on 20% of their cars), but all of the interaction with the cars takes place on the track and in Photo Mode. Games like Test Drive Unlimited and its sequel allow for vaguely similar levels of interaction, and while they aren't ugly, they're certainly nowhere near as good-looking as this. If you're a car lover and strictly a console gamer, before Autovista, there was never really a way to interact with cars on this level with the visual fidelity presented in Forza 4. Chances are you've already been briefed on the intricate details of this mode by now, but if you missed out, it basically lets you ogle ridiculously hi-res car models with or without the help of Kinect. With this latest release, it seems Turn 10 has struck a pretty good balance with the introduction of Autovista.
The series' third installment made considerable strides and was generally well-accepted. Forza Motorsport 2 failed on that front, after all, and some argue that the game was better because of it. They've had mixed success at this, but that hasn't necessarily been a bad thing. If you've played any of the previous entries in the franchise, you'll know that it is developer Turn 10's goal to attract as many potential gamers as possible, regardless of their age or experience with video games.
Forza Motorsport 4 has just hit stores and we've put it through its paces to find out whether it's worthy of a place in your garage. Gearheads unite! This week, Turn 10 released the sequel to this generation's highest-rated racing game.